longbone_Registration
Determine long bone type and register initial alignment points.
This function finds the long bone (i.e. Femur, Ulna, Tibia, or Humerus) represented in the input mesh defined by its vertices v and faces f and it also registers the two points on the bone’s surface required by the CSG-Toolkit for anatomical alignment of the bone. The function returns the long bone’s name in bone and if a second argument is present it returms the 3D coordinates of the registered points.
See also: longbone_maxDistance, longbone_Geometry
Source Code: longbone_Registration