solid.cylinder
drafting: S = solid.cylinder (R, H)
drafting: S = solid.cylinder (R, H, U)
drafting: S = solid.cylinder (…, ’Anchor’, A)
A right circular cylinder.
S = solid.cylinder (R, H) returns a
solid.Shape of radius R and height H millimetres, its
axis along the positive z axis and the centre of its base at the
origin. Its curved side is a true cylinder, so a hole cut with it is
exactly round.
S = solid.cylinder (R, H, U) places the
cylinder in the geom.UCS U, its axis along the normal of
U and the centre of its base on the origin of U.
The option 'Anchor' chooses the point of the cylinder that lands
on the origin, of U or of the world when U is left out:
'base', the centre of its base, the default, or
'centroid', the point on its axis half way up, its centre of mass.
See also: solid.Shape, solid.cone, solid.box, geom.UCS
Source Code: solid.cylinder